Πέμπτη 9 Απριλίου 2015

BFG: Siege of Corilia, Prelude

The Astropath Primaris had been in a trance for some minutes. Undisturbed as he was, he travelled through the Void, seeking any vision, an echo, anything that would reveal a sign in the future. Dum, dum, dum, bright and vibrant. Then he suddenly opened his eyes. "I sense great danger, something is approaching fast through the Ghoul Stars Nebula."
He need not say anything else. Messengers were quickly dispatched. General Staff arranged meetings. Planetary Militia started mobilizing. Orbital stations were put on high alert. Sector Fleet Command issued a concentration Primary Order.
There could be only one to emerge from the Ghoul Stars. The planet was in the path of a Waagh Fleet.

Planet Corilia is an important cog in the general defence planning of Subsector Cydonia. Numerous ore mines produce high quality resources for the various manufactorums, their chimneys never ceasing to spew combustion gases. Promethium is flowing from derricks near Hive Primaris, its volumes so great that it has created an artificial lake, waiting to be used or transported elsewhere. Four perimetrical hive cities provide the needed labour for the adjacent facilities, while the vast Hive Primaris is the seat of government and administration, as well as general coordination of production, logistics and surface defences. Each defence sector is served and secured by an orbital base, where fleet maintainance is performed.
Any attacker will have to get through the starports' defences before dropping troops on the surface, where six regiments of the local Imperial Guard are waiting in prepared positions.

Campaign Forces:

Battleforce Ignus
Emperor class Battleship Deliverance 365
Vengeance class Grand Cruiser Venerable 230
Mars class Cruiser Colossus 260
Jovian class (carrier) Cruiser Basilisk 260
Tyrant class Cruiser Ardent 180
Tyrant class Cruiser Apollo 180
Tyrant class Cruiser Neptune 180
Lunar class Crusier Fury 180
Lunar class Crusier Cavalier 180
Lunar class Crusier Reaper 180
Lunar class Crusier Tracker 180
Dauntless class Light Cruiser Hound 110
Dauntless class Light Cruiser Hunter 110
Escort squadron x12 420
3015

Waagh Fleet
Space Hulk Green Haven 550
Hammer class Battlecruiser Smasha 245
Hammer class Battlecruiser Crusha 245
4 Roks 320
Smasha Battlegroup
Terror Ship Nazdreg 175
Terror Ship Muzgob 175
Terror Ship Gobbla 175
Terror Ship 175
Terror Ship 175
Kill Kroozer Bomba 150
3x4 Onslaught (1 destr) 360
3x4 Brute (1 destr) 300
10 Transports
Crusha Battlegroup
Kill Kroozer Ork Royal 150
Kill Kroozer Splitta 150
Kill Kroozer Krooza 150
Terror Ship Marauder 175
Terror Ship Da Green Baron 175
Basha Light Kroozer Runt 90
Basha Light Kroozer Sneaky 90
Basha Light Kroozer Hunta 90
Basha Light Kroozer Rusty 90
3x4 Brute 300
3x4 Onslaught 360
3x3 Grunt 270
10 Transports
5135

First contact was made. Three Lunar class Cruisers responding to the Concentration order encountered a small Ork raider warband. After an intense battle, the raiders were annihilated (2 terror ships, 4 Brutes, 4 Onslaughts) while the Navy had a cruiser crippled (Tracker) and minor damage to the others. The victorious squardon made haste towards their spaceport.
Captain Stradden reports:
When they spotted us, they poured towards us, ever-thirsty for battle, as anyone would expect from the accursed Orks. Their morale was high. My squadron engaged them following the Navy's standard procedures, scattering their escorts with a combined salvo of MK-IV torpedoes, then opening at the Terror ships with the broadside batteries. Forwarding tactical conclusions to Fleet Command: Their battle-lust keeps until they are half-beaten. They then turn tail as any other worthless xeno in the universe. Ork coordination seems to be lacking, attack-craft launch times varied wildly and their formations are inflexible. Our lack of anti-aircraft protection proved costly.
 


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